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Old 6th February 2009, 04:35 AM   #1
Rabbitsoy
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Join Date: Feb 2009
Posts: 1
Default Second Life Sculpty Question

I searched through the forums several times, and I haven't seen anyone with my problem that I am having...but here I go.

I made a pretty detailed sculpty with AC3D. I decided I wanted to see it in SL. So what I did was commit the subdivisions, and then I went to export it out. After exporting it out, the UV map turns out to be full of holes... ugh. So, I been trying my hardest, but I don't understand how to fix it or get rid of the holes.

Is there a certain method to doing this or do I need to redo the whole thing and not add a single extra vertex or side? I came into this program thinking that that wouldn't matter with how AC3D explained on the Second Life part of their page. I will be disappointed if I have to be as careful as I have to be in Blender and the god awful Wings3D...

Thanks in advanced for any help or ideas!
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