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Old 20th December 2005, 03:34 AM   #6
Dughor
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Join Date: Dec 2004
Location: Cologne/Germany
Posts: 62
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Ok, short tutorial...

On frontview, create a rect. As wide as your track should be.
Move it as far away from the 0/0/0 point, as wide the curve(?) should be.


In object-mode, revolve that part. 360deg. around the Y axis. I used 26 element revolve, so we get two sides which are parallel to an axis. (See top and bottom edge in top-view, following picture)


In vertice-mode, select half the circle...


...and move it away


Select the outer top vertices...


...and move them straight up


Finaly an Indy-like racetrack...
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