Thread: PLUGIN: Meta
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Old 11th August 2006, 03:03 PM   #7
steve_hill
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Default Re: PLUGIN: Meta

Quote:
Originally Posted by nightoftheroundtable
awsome work man. is there anyway to cut back on the triangle count.
Thanks. I am pleased if people enjoy it.

The triangle count is a function of the grid size and the number/size of the metaballs. Unfortunately if you reduce the grid size, you get chunkier models. One option is to then use the AC3D smooth or subdivision mechanism.

I can't think of any clever way to reduce the count of triangles. Sorry!

Steve.
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