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Originally Posted by Dennis-W
That's a face .
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Of course it is.
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Select the 4 verts in vert mode, then switch to surface mode and press delete, that should fix it.
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Deleting the face indeed fixed it. Earlier, however, (with a different object) I had fragmented the entire object and after assigning textures to all visible faces, I used the "Select Objects With Texture - None" plugin and deleted them. I figured that would do the same thing. Must've missed something.
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Originally Posted by Dennis-W
FYI, this won't be seen in a game or a render (at least not the game I'm modeling for.), but it's cleaner and less recourse hogging to remove all unnecessary polygons.
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Well, it actually was showing up in the game (which is why I wanted it removed), but keep in mind I'm modding an ancient game here.