Re: Thoughts on AC3D for Second Life
Hmm. Possibly.... although a lot of my motivation for attempting such a tool is texture baking. If I could get the geometry back out of SL after the fact in order to bake shadows, it might be okay, but as it stands the only way I know to do it is to do the textures first then re-create the same work in SL.
I've tried glintercept to capture the data out of the client for baking, which (sortof) works for small objects but it's impossible to capture an entire building that way.
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