I was using the latest development release of 'ModelConverterX' available at their site. It can import the x-plane .obj file format and will - amazingly - read only the actual animation frames and not the initial position of the 3d parts.
So it actually reads the animation as well. Then simply save as 3ds or wavefront obj. It will export a static model with all geometry positioned at the first keyframe.
(beware of .3ds texture filename restrictions :evil: - if you want to keep UV mapping/textures)
peter
Quote:
Originally Posted by StazzOn
Yes, I have a ModelConverterX. .. Please describe what you do?
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