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Old 1st June 2010, 06:56 PM   #2
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Texture Sizing ?

Key rule of thumb is that your textures should be sized so that the pixels are as close to 1:1 coverage in screen space when the final image is displayed. Textures work best when they are square-powers-of-two in size.

For example :If your final render is, say, 1000 x 1000 pixels, and an object takes up half the picture, then that object should have a texture that's 512x512 on it. Half the screen would be 500 pixels, but the nearest power-of-two is 512.

The other thing that can sometimes ruin textures other than size is stretching. The best thing to fix that is to adjust the coordinates in the TCE and try a different mapping mode.
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