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Old 24th March 2015, 09:13 AM   #3
jleslie
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Join Date: Feb 2012
Posts: 58
Default Re: baloney slices the other way,

Quote:
Originally Posted by Andy View Post
Do you mean convert from Sketchup? If so, you should be able to export .obj and import it into AC3D.

If you have a series of line profiles, you can use the convex hull (Vertex->Create-convex surface/object) to make surfaces over a shape (note that it works convexly, so for concave shapes, you may need to do it in parts and delete extra surfaces that are created).
"Do you mean convert from Sketchup? If so, you should be able to export .obj and import it into AC3D."
yes I can do that no problem using .dae, my issue is the polygon count is out of control, I need it to be far less. I really want bascially a bunch of conic sections the top and bottom being just a single polygon, and the sides just a wrap of the two polygons. In its simpilest form, a cylinder, you end up with 3 "polygons" 2 circles, and a rectangle that wraps around the edges of the circle. If you look at my picture, you can see that is what I've done for my thick "baloney" slices.

"If you have a series of line profiles, you can use the convex hull (Vertex->Create-convex surface/object) to make surfaces over a shape (note that it works convexly, so for concave shapes, you may need to do it in parts and delete extra surfaces that are created)"

this sounds very interesting and I would love to see a tutorial or video on this technique, is there one available or can you give some more step by step instructions?

as you can see in the attached pictures, doing it by hand is not coming out too well for the bow...
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