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Old 8th May 2008, 12:30 PM   #5
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Not understanding AC3D - Secondlife-Sculpties, please help

Oh, BTW: 100% precision of the vertices does *not* lead to 100% precision sculpt maps. Sculpty earth (http://slurl.com/secondlife/Areumdeuli/129/131/125) was generated completely algorithmically so the maps are in theory 100% precise, but there's still a nominal amount of pixel-drift regardless.

This is in part due to SL's 8-bit precision limitation. Some numbers are simply impossible to represent in 8 bits.

[EDIT: clarification on "algorithmically"... it's from the actual satellite elevation data, but I didn't use a 3D modeller to make the model. I wrote a computer program that would translate the satellite data directly into sculpted prim format.]

Last edited by lisa; 8th May 2008 at 12:32 PM.
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