Quote:
Originally Posted by tbd
Works just great on my "puter" And it really gets sluggish when you up the resolution
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Thanks for the feedback, Thor. I notice on your image that there is a small glitch in one of the near blobs near the middle. I see this occasionally on my PC also. I am not sure what the cause is. I try to make sure that shared vertices are actually shared in the model and not duplicated, so there shouldn't be any gaps. It may be that the graphics cards behave badly with the very small triangles, but again I don't see why. Normally the triangles should be snapped to a sub-pixel grid prior to rasterisation so there should be at least one triangle covering each sample point (and there will be many degenerate ones too).
Steve.