No problem!
Quote:
Originally Posted by Destiny Star
1) How do I stop AC3D from selecting surfaces or vertices on the opposite side of the object when I'm selecting ?
|
In the lower left-hand corner of the status bar, uncheck "Select through".
Quote:
Originally Posted by Destiny Star
2) Is there a way to close holes after you made them ?
|
Select the vertices in counter-clockwise order, then click Vertex > Create Ordered Surface. Don't forget, you'll need to fix up the UV map, too, as you may have a hole in the texture map as well.
Quote:
Originally Posted by Destiny Star
3) For some reason when I export sculpties that are complex or even just has holes it ends up rezzing malformed, like it has pointed bits or arms sticking out of the sculpty, any ideas on this one ?
|
Remember, at its base a sculpty is really just a deformed sphere. (Or torus, or plane, if you chose a different mapping mode.) Therefore, it has to be one contiguous surface. If it's not, the sculpty exporter will render black in these areas and SL will attempt to make it back into one shape anyway which will lead to surfaces where you didn't intend them.
This tutorial might be helpful in explaining how the exporter works:
http://www.inivis.com/forum/showthread.php?t=5025