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Old 28th May 2010, 12:07 AM   #23
lordfly
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Join Date: May 2010
Posts: 8
Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by lisa View Post

Otherwise, the simple answer is to use a larger texture. I know, not ideal, but it gets the job done until we get real UV mapping and poly models in SL which will let people build objects a lot more memory efficiently.
That is exactly what I'm testing... I'm giving sculpties a complete skip and trying to learn real UV mapping and whatnot.
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