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Old 7th April 2006, 07:16 AM   #3
luuckyy
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Location: France
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Antonio (or others),

I have a few questions about the texturing part of 3D modeling, and more precisely about the painting process.
What I've done for now, is to prepare a texture with all what I need, and then UV map the model using that texture.

What a lot of people do (and you seem to do that also), is to unwrap the model, save the UV map and then paint on it.

Let's say we have this UV map (not mine and it's a monkey face BTW) :


So I load that UV map into a paint program and then ....
how am I supposed to paint correctly on that ? I mean, how to be sure that if for example I draw a red line on the back neck area, it will be at the right place on the model ... ? Is it a "I guess it's ok" process ? Any way to preview what we are actually doing "live" ? I suppose no ... ? (except maybe using the "tatoo" app ...)

Plus when you have a UV map you want to paint on it, you basically have a wireframe part of the model, so I suppose you paint on the wireframe, even on the outlines of it ? This way the wireframe will not be visible in the final result ?

I hope someone will be able to give me some tips :idea:

Thanks in advance.
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