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Old 29th October 2009, 07:38 PM   #4
lisa
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Join Date: Mar 2005
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Default Re: "New kid, in town..." at the AC3D ranch

Happy to help.

Quote:
Originally Posted by SignGuy169 View Post
Let me ask this, if I may: as mentioned in my last post I made part of a model - 6 timbers, 4 walls, and 2 floors. (If AC3D in next ver. addresses things so one can adjust ambient
setting of texture, that I must have for an Ogre mesh, I could do all of what I need in one app which would be great; did try to just edit ambient setting in .mtl file of Ogre mesh, which may or may not work). But, thought I'd export objects I made to another app to adjust texture's ambient setting to see how that went. In this case as I exported each item in turn I later found that each .mtl file as exported from AC3D for an object described all textures in my mini-model; odd, as I had never seen that before in other apps.

Stranger still, when I started to import the 1st AC3D object (into Silo), I got the whole model; no matter what I opened - a timber, or wall, etc., - still got the whole model. Have never seen that happen before - dunno' if this is AC3D, or Silo, that causes this.
Ohh... do you mean the *material* ambient color? I thought you meant something else. You can right-click on the materials palette in AC3D to edit the material settings. This will open a dialog with a a slider that will let you set the ambient color.

.mlt ... are you using .obj files as your go-between? If so, if you poke around in the AC3D main settings. File > Settings, and go to the Files tab, there's some settings that will let you tweak how AC3D groups the objects and textures in the file.

There's also a poser export plugin for AC3D that exports yet-another-flavor of obj file.
http://www.independentdeveloper.com/...n-poser-export

Quote:
Originally Posted by SignGuy169 View Post
Finally... if I won't try your patience: fun part of new apps is "dorking around" to get a sense of things, imo. And with first attempts at subtraction, I end up with an object that has some
blank default color on some faces, not the texture in those few areas; even tried adding texture after subtraction process, and still got the same look. I did something wrong, I assume?
Did you set your texture coordinates in the TCE? Sometimes new objects have all the coordinates jammed into the lower left corner depending on how they are made. You'll need to map the surfaces with the texture coordinate editor on the "tools" menu to make it right.

Also, if you have bad surfaces normals sometimes the surface will turn completely black. You can flip the normals and/or re-order the vertices from the surfaces menu. This will generally resolve it. The surface might also be degenerate... try triangulating it, or optimizing the vertices and surfaces from the object menu. This also fixes many problems.

Quote:
Originally Posted by SignGuy169 View Post
What is "a sense of" scale in AC3D? Some things seem small, brought into AC3D, but may seem real-sized, in other apps. Did see nos. in upper right, showing dimensions of wall, floor, etc. within AC3D which of course helps.
AC3D's units are arbitrary. 1 unit = 1 whatever you want it to be. Most games use feet or meters, so a lot of people treat them as feet or meters.

There's a small arrow to the left of the "size" and "move" tools in the sidebar. If you click the arrow button, it will put the current size or position in the respective box next to the arrow.
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