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Old 22nd August 2008, 04:18 AM   #1
proximulator
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Join Date: Jul 2008
Posts: 15
Default Sculpties without knot points? how do they do that?

Hello!

Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D.




What Ive tried so far, but none of that worked:
1) deleted the surface around both knot points
2) made the knot points not be placed together but form a small circle to create a hole.
3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom).
4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure:




But then with further experimenting - I was able to create from SLSphere something like this:



However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one.


Any help would be greatly appreciated!

Thank you!

Last edited by proximulator; 22nd August 2008 at 10:44 AM.
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