Export to .x with texture STRIPS all materials
Wondering if there is a work around for this? I am exporting a .ac file to Direct X .x file with a texture and multiple materials. If I remove the texture, the .x file shows all 9 or so materials as Material_Mat 1 through 9. If I put the texture file back in, I only get one material, andn the rest are "lost".
Any work around for this?
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