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Old 27th March 2009, 06:46 PM   #24
mrbones
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Join Date: Nov 2008
Posts: 11
Default Re: iGame3D's uDeadGame

Congrats on your third place finish.

Cheers




Quote:
Originally Posted by Ham View Post
Winners of the uDevGames competition were announced today at udevgames.com.

uDeadGame pulled a third place win for Best Overall Game thanks to your support.

Now that UDG 2008 is over and its back to the drawing board I can reveal some cheats and hacks.

First to reveal the cheat keys of the game.

Caps Lock = permanent rush, zombies win about 98% of the time

"+" on the keypad throws grenades
Just stretch a thumb from your mouse and nuke the level as much as you want.
You can make more zombies by blasting people or just blow things up.

Cheat Keys are probably disabled on Windows.
/uDeadGame/Data/Scripts/UDG_Functions/UDG_Game.lua
and
/uDeadGame/Data/Scripts/UDG_Functions/UDG_Keyboard.lua
can be modified to create new key bindings or activate these cheats.

default/loadscript.lua
Replacing the text inside the file: uDeadGame/Data/Levels/default/load script.lua with this:

Code:
-- Begin of auto-script
LockScript = true
-- End of auto-script
if UIMainTools then UIMainTools:hide() end
gameroot=getSceneInfo(IG3D_ROOT)
dofile(gameroot.."Data/Levels/default/default_Globals.lua")
dofile(gameroot.."Data/Fluid/UI_MAIN_TOOLS/UI_MAIN_TOOLS.fl")
TextBox_Levels_Menu()
Will give you the full fledged undocumented buggy no undo iGame3D editor. That will look something like this



Clicking on the little zombie face will give you the "UDG_Options" window.
You'll be able to choose any level in the game from there.
The rest of the options don't do anything at all.
They were planned and never actually implemented.

The rest of the editor? I don't even know where to start.
As usual a ton of stuff works, a ton of stuff doesn't.
The game contains maybe 1% of the content I'm hoarding at sourceforge.

For now cheats and level skips might give you a new perspective of the game.
If you haven't made it to the Arcades this is the way to go.
If you want to see hordes of humans that rush the zombies its the level names ending with 'hard'.

I had plans for revealing this after everyone had a chance
for an initial test run before deadline, but never got another build out until the deadline!

Didn't want to let people cheat on the outset and not be able to tell me what levels were actually
too difficult or get bored because they only saw the "zombie movie" side of the game.

Thanks to everyone who did their part.
More uDeadGame come!

Oh I should definately point you to the ac3d_wtfplugin2008.zip
Put in your plugins folder, and point your imports and exports to uDeadGame/Data/Models/WTF/
and replace models that exist in the game if you want to see zombies attack something of your own.

AC3D WTF Import will ignore WTF bones on import, so avoid replacing Characters for now.

The AC3D WTF import can't find the texture paths for .wtf files outside of uDeadGame/Data/Models/WTF/ and its sub directories.

For level meshes located in /Data/Levels/ and its sub folders, copy or move the file to uDeadGame/Data/Models/WTF/
and export back to the original level to play your own worlds.

The file AStarGrid.lua in each level folder needs to be deleted and rebuilt at game time if you have modified a level mesh significantly.



Have a good hack at it.
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