Thank you very much. I just imported my .TGA into SL and it seems there are gaps in the UV map! Is there a tutorial on how to get rid of these gaps?!
I'm going to guess the UV gaps are the black parts. I'm puzzled as to how to get rid of them even after reading the tut. How do I snap the UV exactly?
It's really close to what shape I was after, a round bird. And you can see the gaps in the UV map go wacko around the tail area.
Okay apparently there are holes at the poles of the default sphere. How do I get rid of the holes, the tut. author mentioned something about snapping together.