Re: Surface texturing
Hi Reino,
I'm assuming the problem is with the "steeple"?
The angle of the screenshot isn't ideal --- it seems like from the angle it is at now, it would probably appear black-ish regardless of what it looked like from the side, based on how the headlight would hit it.
Can we get a more side-view of the problem (so we can see the problem polygons head-on)? Also, posting a wireframe + solid render would probably help too, so we can see how the polygons are arranged.
Dennis
|