Re: Problem with sculpted prims in SL
Hey these are excellent. In that head you did, are you using the knife tool by chance?
I've been trying to do this: take all the verticles on the head for the chest above, and shift them all to the front since the backside is covered completely i thought moving it all to the front would have more detail to the map but i can't figure out how to do it like i would on maya or the term for it in ac3d to research it. Maybe it's not possible and i just need to use the texture coordinator. I'm not sure.
Last edited by Severa; 15th April 2008 at 01:03 AM.
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