Thread: mirror issues
View Single Post
Old 24th November 2008, 12:10 PM   #1
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default mirror issues

It is unfortunate that currently ac3d glues the mirrored part of a sculpt prim to the adjacent source of it (for I guess that SL won't handle a composite prim.....): and that when doing this action, both the new mirrored copy and the source end often with the polys of their joined faces as being like "jagged"; if I (painstakingly) try to remove the joined faces ('cause they could be th culprit of that "jagging"; which may be nothing but the result of adjacent flipped faces......), obviously the uv map lacks a part...... too bad.
I tried to bypass this issue exporting in Lightwave the part to be mirrored, then mirror it (yet leaving the meshsmooth option; i guess that the meshsmoothing effetct of ac3d is similar to LW's), and import in back to AC3d (formerly I tried also to export it as .obj, but the exported failed; due to the meshsmooth enabled, I guess); but when i import the lwo in ac3d, the mesh is not nurbed, but a simple quadrangled mesh! So, I dunno what to do now. Help......

Last edited by jarv; 24th November 2008 at 12:27 PM.
jarv is offline   Reply With Quote