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Old 16th March 2009, 09:12 AM   #1
SebastianG63
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Junior member
 
Join Date: Jul 2008
Location: Berlin,Germany
Posts: 2
Question Request: Export-Plugin / SL Sculpties resolution greater than 64x64

The actual resolution from what an export into sculpted prims TGA files is right now always 64x64 with AC3D 6.4 as it seems. At this resolution artefacts are expected from http://wiki.secondlife.com/wiki/Scul...al_Explanation citing :

Quote:
Warning: Textures are stored using lossy JPEG2000 compression. If the texture is sized 64x64 or below the compression artifacts are numerous and very bad, once you take 128x128 they are still there but greatly diminish. Therefore for now 128x128 will give you much better results even though this is a serious memory waste. Note that going beyond 128x128 will give you little benefit so please don't!
This article was from 2006 and is kind of outdated at the point about optimal resolution of 128*128. Actually with the current version Sculpties at great detail are used along with textures up to 512*512 or even 1024*1024 making the form of a sculpted prim, but most commonly used might be a resolution of 256*256.

I think the resolution should be an option what resolution one wnats to use when using the exporter plugin for sculpted prims, since 64*64 pixel maps look really bad actually in SL, not matter how much effort one has taken crating a modell in AC3D.

Please make a change to the plugin to allow different resolutions from 64*64 to make AC3D competitive with other tools creating sculpted prims for SL.

Thank you!
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