View Single Post
Old 30th March 2009, 11:11 PM   #2
bcRIPster
Junior Member
Junior member
 
bcRIPster's Avatar
 
Join Date: Oct 2007
Posts: 7
Default Re: Request: Export-Plugin / SL Sculpties resolution greater than 64x64

Quote:
Originally Posted by SebastianG63 View Post
The actual resolution from what an export into sculpted prims TGA files is right now always 64x64 with AC3D 6.4 as it seems. At this resolution artefacts are expected from http://wiki.secondlife.com/wiki/Scul...al_Explanation citing :


This article was from 2006 and is kind of outdated at the point about optimal resolution of 128*128. Actually with the current version Sculpties at great detail are used along with textures up to 512*512 or even 1024*1024 making the form of a sculpted prim, but most commonly used might be a resolution of 256*256.

I think the resolution should be an option what resolution one wnats to use when using the exporter plugin for sculpted prims, since 64*64 pixel maps look really bad actually in SL, not matter how much effort one has taken crating a modell in AC3D.

Please make a change to the plugin to allow different resolutions from 64*64 to make AC3D competitive with other tools creating sculpted prims for SL.

Thank you!
1) checkbox the lossless button when you save and there will be no compression. Doh!

2) the artifacts have nothing to do with the size of the image, each color channel is stored as an 8-bit value instead of 32-bit.

3) contrary to you're interpretation above, the actual resolution for sculpties is 64x64.

4) you might want to consider reading the whole article that you posted your link to before using as a reference in making demands:
Quote:
Warning: As of 1.20.14, 32x32, 64x64 and 128x128 textures are stored lossless JPEG2000 compression if you check the lossless compression box in the upload window. If the texture is sized outside this compression artifacts exist and can corrupt your shape ruining any attempt at photo realistic texturing. Also the assert server block doesn't recognize anything above 128x128 as a sculptie even thought it will function if placed in the sculptie window (actually any texture can be placed into the window.)
...and...
Quote:
It is recommended to use 64x64 images (32x32 textures are not officially supported for sculpted prim use and may give unexpected results).
Did you actually read this page at all?!?

Last edited by bcRIPster; 30th March 2009 at 11:19 PM.
bcRIPster is offline   Reply With Quote