Re: Dimensions from surfaces and objects
With the exception of x, y, z Cartesian coordinates, the numbers have no dimension. They could be anything you want them to be.
I used to model my game objects to scale, but a 250m hammerhead destroyer causes some problems for AC3D so I scale the objects down to 1/100th and plan to scale to true size as I convert the data to a binary format.
In other words, you have to make adjustments yourself. You have to envision what the dimensions are, scaled or not.
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