Tiling textures
I'm a bit confused with the "tile texture" possibility AC3D gives us ...
If I use "set texture repeat/offset" for an object with a given texture, that works fine in AC3D but no tiles changes are exported within a 3ds or OBJ exported file ...
Same if I use the UV Map plugin.
In fact only the Direct X exporter works, but is that the only format we can export to if we want tiled textures ?
Plus the UV mapped surface seems to never change accordingly in the TCE, if it is tweaked with the "repeat/offset" feature or even the UV map plugin ...
Can someone help my mind to become clearer on that point ?
Thanks.
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