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Old 4th February 2013, 08:14 PM   #3
jayd
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Join Date: Jul 2012
Posts: 50
Default Re: Sculpties: Making one sculptmap from several objects

ok this is a follow up --i did some playing and yes you can create one a multi object whatever out of one sculpt object.

It's easy but it can slow down your system--it would be fun if the developers could work on this.

1. import your sculpt default object--i imported the cube

2. you want to be in the vertices mode so click that button

3 looking at the panel to your left, make sure that your scale is set to 0,0,0. DO NOT push the scale button yet.

4. go to the top to the menu for surface and you will need to DIVIDE (NOT subdivide) at least 4-5 times to get the number of vertices you need to pull off this trick.

5. Select THREE Rows of vertices

6. go to scale which you have set to 0,0,0

7. Push the scale button

8 build your parts, put them together and you have a one prim object.

WARNING--this method can kill your memory so make sure all your other apps are off---and you will have to practice this--but it will work.

Lastly, a one prim object is certainly cool but it really is not necessary to do it--the more pieces you have that are separate (not made out of one object) the easier it will be to texture so if you want to really do it and you can in AC3D--have at it and good luck!
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