Quote:
Originally Posted by Andy
Most game engines usually have a converter of some kind so you can use AC3D, export some format, say Collade .dae, and then convert it for the engine.
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So I have to export my model from AC3D, import it with another program and just deal with the screwed up normals and re-apply textures to every object manually, if ofcourse the objects aren't being merged that is.
Too much of a hassle if you ask me. Very inefficient.
Quote:
Originally Posted by Andy
A quick Google for this engine found https://github.com/returnString/CryEngine.RC
I have no experience of this but it looks like you can convert Collada files to this engine's format. There are probably other converters too.
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That looks more doable, but it's still not what I would prefer the most.
Canīt a script or something make it possible to directly on export from AC3D to run it trough that converter ?
Quote:
Originally Posted by Andy
This applies to many engines and other software. Just because someone has implemented a native export for blender, doesn't mean it's the best way to make geometry
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But still, it's ideal for hobbyists to model and quickly export to CE3 format at low costs.