How can I?
I'm in the process of modifying scenery of a Navy base for FSX, and I need some expert advise on how best to achieve something. I want to "cut" the streets out of the mesh polys, and I've been experimenting using the boolean function to do this, but what happens is after I boolean the surface, most of the texture mapping is lost {see attachments}.
1.Is there a better way to do this?
2. Is there a way to trace out the streets and then cut them out rather than creating "boxes" to boolean the surface?{being able to cut around the corners ect..}
Any info would be greatly appreciated!!! Thanks!!
AJ
Last edited by ajweber; 28th December 2007 at 03:20 PM.
Reason: Title change
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