View Single Post
Old 4th June 2006, 10:29 PM   #4
Dennis
Senior Member
Professional user
 
Dennis's Avatar
 
Join Date: Jul 2003
Posts: 899
Default

Surfaces is the polycount.

However, if you want the polycount for a video game, you may be looking for the triangle polycount. A 4-sided polygon just counts as one polygon (or surface) in AC3D and most other modelers, but video game engines will treat this as 2 polygons/triangles.

The only way I know to get the triangle count is to triangulate your model (using Surface -> Triangulate), then check the polycount, then Undo the triangulate step to get back from triangles to n-gons.

Dennis
Dennis is offline   Reply With Quote