Re: Degenerate UVs
The plugins is third-party but I just tried it and Sculpty-extrude gave the correct results.
You need to make sure you start with one of the provided primitives, and then using sculpty-extrude will do its best to preserve the UV map.
The Second Life primitives are in the object-library, which by default should point to the model folder within the AC3D install folder. (Note (BUG) the menu File->Object-library is currently incorrectly overwritten by "Save <filename>" if you save a file - that is if you've not replace the tcl file).
In the secondlife folder you'll see a cylinder, sphere and cube designed with UV maps ready for Second Life.
I'm interested to know - are people still using Sculpties in SL? I thought everything would move to meshes, after support was added.
(and thanks - I'm fine - cheers!)
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