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Old 3rd March 2011, 05:46 PM   #6
Andy
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Default Re: Apply Textures After Subdivision Preview is Calculated

The situation here is that that the texture coordinates are associated with the vertices of the top level (non-subdivded) object. When a subdivision happens, new vertices are created and positioned to form the new subdivision shape. The texture coordinates for the new shape are interpolated from the original vertices and, as you've discovered, they may not be exactly where you want them due to the nature of subdivisions distorting the new shape.

It's not a bug, AC3D does its best to create 'virtual' texture coordintes. I don't know of a way to improve this (there may be one I'm not aware of any) so it's best to use the interpolated texturing as a guide until you are ready to commit the subdivision and adjust the textures.

Please do keep the suggestions coming. They are looked at and many do get implemented.
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