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Old 16th June 2004, 10:28 PM   #5
INNIS
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Join Date: Oct 2003
Location: Australia
Posts: 34
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Thanks Andy

When you see only a single point at the bottom left of the texture coordinate editor (TCE), this means that all the vertices selected have their texture coordinates set to 0, 0.

If you drag this around you are actually setting the texture coordinate of each vertex to the location of the pixel it's over - so you will see the surfaces changing color.

This is the thing when I drag the vertices around the texture the color of
the surface does not change as I move over different colors on the texture
it is only when I drag it off the texture do I sometimes get color changes.It
seems like I am draging the vertices through the colors of the materials

Select them and try pressing the TCE map buttons. Depending on where they are in 3D space, you will see them laid out in the tce.

If you want a different texture on each surface, you need to fragment the object (turns each surface into a single object - each object can have a single texture).

Yes I have learnt this.But when I merge the surfaces again the ones that
were not mapped seem to take on the texture of the surfaces that were mapped.Does this mean that if I apply a texture to one surface and then
merge that with other surfaces that have no texture applied to form a new
object.Those surfaces that were not originally textured will adopt the texture
of the surface that was mapped.

A more efficient way is to use a single texture which is a compositite of all the images you need like this:



Then you can use the TCE to map different parts to the appropriate section of the image.

Yes this is the way I am doing it.I guess I should use the term texture sheet instead of just texture.
Sorry for any confussion

Andy[/quote]

Cheers
Innis
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