Re: Still cars but different
That's odd indeed.
Since your model is triangulated you're free of non planar surfaces and other things like that. It's probably a normal problem as you said which I'm not a specialist of.
What I would do in AC3D (just in case) before exporting to 3DS :
- Object/optimize vertices
- Object/optimize surfaces
- Edit/select surfaces/invalid poly/with bad triangulation
And why not, in Zmod, delete the surfaces which seem to cause the problem (one surface at a time / delete / rebuilt the surface) - That should not have an impact on your UV mapping ... and see if all that helps.
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