Re: Define Seams for LSCM Mapping
Okay, that makes a lot of sense. The way I was doing it could get me into trouble if I didn't allocate enough space for all of the faces I wanted mapped.
Regarding the LSCM mapping disparity between AC3D and Blender, do you think I should make a separate post about that in the bugs forum? I'm not really sure if it counts as a bug or not...
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