Quote:
The physical size of the model shouldn't effect the memory usage, but the poly count will.
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imho the amout of triangles is only one factor...
- Different display methods(wireframe only, solid...)
- Use of textures
- Texture size
- Amount of triangles, and how many of them share vertices
- Display size, the bigger the more pixels have to be calculated
- anisotropic filtering, antialias n such stuff
EDIT: um sorry forget about it, i thought u were talking about FPS