Thread: iHam3D
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Old 20th April 2007, 12:49 AM   #6
Ham
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Join Date: May 2006
Location: international
Posts: 96
Default Re: iHam3D

If it looks like something familiar thats good.
I just kept extruding and scaling faces.

The models in iFly3D are WTF format.
There is an ac3d exporter for that, currently we have issues
with the UV's on import of some models.

I'd love AC3D and iGame3D to be seamless, but right now
network code has taken priority.

I have a thread here for the exporter

The files you would want to maniuplate are in the Data folder
,on Mac thats inside of the application bundle.

In the file in path /Data/Levels/TurretTest/load script.lua
The current main level is TurretTest
The players plane is "avatarp1.wtf"
change it to your WTF files in path /Data/WTF/

The lines of code to change names in look like this:
Code:
gObjects[1].cObj=make(ig3d_object, "avatarp1.wtf")
There is an issue at this point with Bones and guns.
There are bones inside the model that tell the particles where to eject from.

Keep, modeling cool craft, and I'll get you some easy way of
merging your work to fly from AC3D seamlessly.

Last edited by Ham; 20th April 2007 at 02:05 AM.
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