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Old 9th May 2008, 07:01 AM   #3
Gernot
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Join Date: Mar 2004
Location: Germany
Posts: 75
Default Re: How to Fake "Toon" Outlines

Yes, I use that technique in GLBasic in realtime. The problem is, you must make extrude the shape along the normals to get it look good, and you must make the length of extrusion differ from the z-position in screen to have uniquely wide silhouette lines.

dit:
Oh! See my avatar for an example.
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