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Old 29th March 2012, 06:05 AM   #38
Dennis-W
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Join Date: Apr 2010
Posts: 48
Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by Toronto View Post
Hi Dennis-W,
I'm trying to create a light map texture that would be used in a painting program (photoshop), so that when you paint a texture for a car model you have what appears to be light/dark shadows on parts and features of the car.
The render-to-texture feature in 3DSMax does this.
You export this shading_layer as a .png or .bmp file from the modeling program.
Then you paint some texture for the carbody (stripes and numbers on a race car) in photoshop.
This shade layer is then used as an upper layer in photoshop and it highlights lines and features in the carbody.
When these layers in photoshop are merged and the final texture is appied to the car and used ingame, the carbody has highlights and its lines and its features stand out.
Yes, an ambient occlusion bake. works fine here. Simply select "Ambient Occlusion (mask)"
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