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Old 19th February 2013, 04:36 AM   #2
Mossie
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Default Re: Assembing multiple objects outside of AC3D

It is possible to do, by making the assembly inside AC3D match, then selecting each object and save as selected, each with a unique name.

However, without knowing what the game engine does, in regards to a native position, it may well consider each object at 0,0,0, and you are no further forward.
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