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Old 12th December 2007, 03:03 AM   #5
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: PLUGIN: Bake Texture Layout

Not presently, no, but it would not be terribly hard to write such a thing.

Here are a couple of other ways you could go about it:

Use MegaPOV with the camera_view command to render each triangle to a texture from the point of view of the camera. (You'll need to do some pov scripting.)

-OR-

Easier method: Use the other plugin I just uploaded (http://www.inivis.com/forum/showthread.php?t=4571) to call the ATI NormalMapper tool. NormalMapper will also output ambient occlusion into the alpha channel of the normal map, which can be saved out and converted to grayscale for self-shadowing. This won't give you full lights like the POV method, but ambient occlusion can still add quite a lot in terms of lighting.
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