View Single Post
Old 9th May 2008, 05:57 PM   #7
rockfists
Junior Member
Member
 
Join Date: Nov 2007
Posts: 15
Default Re: PLUGIN: Bake Texture Layout

Quote:
Originally Posted by lisa View Post
Not presently, no, but it would not be terribly hard to write such a thing.

Here are a couple of other ways you could go about it:

Use MegaPOV with the camera_view command to render each triangle to a texture from the point of view of the camera. (You'll need to do some pov scripting.)

-OR-

Easier method: Use the other plugin I just uploaded (http://www.inivis.com/forum/showthread.php?t=4571) to call the ATI NormalMapper tool. NormalMapper will also output ambient occlusion into the alpha channel of the normal map, which can be saved out and converted to grayscale for self-shadowing. This won't give you full lights like the POV method, but ambient occlusion can still add quite a lot in terms of lighting.
A shadow bake would be great, especially if the bake program had an option to bake as is, or add the shadow.
rockfists is offline   Reply With Quote