Sorry, but failed again.......
Quote:
COLLADA IMPORT: C:\BLUEMA~1\Bin32\bmImportCmd.exe -log -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -autoProxy -mtl -texturePath "c:/users/gus/desktop/su test/lightwave/" "C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.dae" "C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.cgf"
bmImportCmd v3.7.0 : 26 Aug 2009
Command line:
C:\BLUEMA~1\Bin32\bmImportCmd.exe -log -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -autoProxy -mtl -texturePath c:/users/gus/desktop/su test/lightwave/ C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.dae C:\Users\gus\Desktop\SU Test\lightwave\ac_tri.cgf
Progress:
Warning: The DOM was unable to create an element named bind_vertex_input at line 105. Probably a schema violation.
--> Executing name fix pass.
--> Executing triangulator.
--> Executing check pass.
--> Executing faux map pass.
--> Executing auto proxy pass.
--> Executing conforming pass.
--> Executing conversion pass.
ERROR : retrieveTextureVertexArrayData() : Geometry problem
ERROR : convert_Mesh() : Retrieve texture vertex array data failed
--> Writing geometry/animation file.
--> Executing material pass.
--> Writing material file.
--> Finished.
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Quote:
Originally Posted by Dennis
That's actually good news - think we're getting closer.
This actually looks like another <bind_material> issue. Unfortunately, I'm not sure how to specify a <bind_material> for texture coordinates when there's no actual texture assigned.
I gave it a try using the material name as a semantic for binding the texture coordinates to the mesh --- would you mind trying this file?
Thanks again,
Dennis
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