Re: few questions
Thanks, for the tips I'm going to try the 2 sided think but I neeed to be a bit clear, they aren't inverted. Maybe try modeling a sphere, then turn normals on every normal is uniformed. The problems I run into are, a normal in the sphere instead of pointing out like the other normals it points down, to the right or left. So I model something and whether I take the mirror or modeling the whole thing approach, I always find some normals pointing in a strange direction and have no idea how it gets that way. The result is in the 3d view it shows up as a black surface and it doesn't render well, as the light seems to be hitting it differently.
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