Thread: Collada
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Old 12th July 2009, 03:25 AM   #6
Gus
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Join Date: Oct 2007
Posts: 49
Default Re: Collada

Failed to import; mesh cannot be found.......


Code:
<bmImportCmd> log start, file"C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.log"
bmImportCmd v3.6.0 : 19 June 2009

Command line:
 bmImportCmd.exe -log -autoProxy -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -mtl -texturePath objects/mydata/ac3dcrate/ C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.dae C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.cgf

Progress:
--> Executing name fix pass.
--> Executing triangulator.
--> Executing check pass.
  ERROR : checkPassFn() : No valid mesh geometry found, ..\ColladaCry\check.cpp
  ERROR : processSceneGraph() : Process function failed, ..\ColladaCry\process.cpp
  ERROR : main() : Data check failed, .\main.cpp
--> Aborting.
<bmImportCmd> log ends

Quote:
Originally Posted by mossie View Post
so which part of the test did it fail?

Any indications would be useful for andy to fix, if it is not to do with animation.

Last edited by Gus; 16th July 2009 at 05:34 PM.
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