Thread: optimizing
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Old 29th January 2004, 02:14 PM   #5
Andy
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Default Re: optimizing

Wow - 267 thousand polys!

Reducing might work but it depends on what result you want - you will loose detail (or even initially increase the number of surfaces because Object->reduce creates triangles!)

Can you post some pictures of your model so we could perhaps work out where savings could be made?

Andy
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