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Old 30th May 2013, 03:10 AM   #5
captainpeter
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Join Date: May 2004
Location: Vienna / Austria
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Default Re: Applying repeating tiles

You are right about the one texture limit in x-plane, but nothing prevents you to make the roof a sep. object with a tiny 64x64px texture containing just a single shingle and co-locating this second object with #1 (the walls) to form a complete building.
Then in TCE you would initially see the whole roof surface cover the 1-shingle texture - which looks weird. In TCE simply scale the green region until it is way bigger than your texture and you see how the shingle shrinks in 3d view (it will repeat automatically)

peter

Quote:
Originally Posted by GarryG View Post
Hello Peter, thanks for the reply.

I don't seem to be able to replicate what you did. Was your texture a single image? My texture file contains all the surfaces required for this object, as is required by X-plane.

Everytime I select the surface, and then pick a region of the texture file, that region completely fills the surface. Also I don't see how you scale. If I scale in AC3D, the whole surface is scaled at the same rate as the texture, and I am unable to find a scale option in TCE.

If you could shed a little more light on what you did it would be greatly appreciated.

Also, how did you get all those icons to appear at the top of the screen?

Garry
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