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Old 29th May 2004, 09:44 PM   #4
Razer
Senior Member
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Join Date: Aug 2003
Posts: 194
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this is what you need to do.

Make your surface and map it.

Then make it a single sided poly.

Copy that poly and flip the normal.

Now map the now flipped poly and you have what looks like a single poly but is in fact mapped on two sides.
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Tony "Razer" Martin
3D/2D Artist
SDOP-Warbirds
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