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Old 26th December 2008, 01:52 PM   #3
Gus
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Join Date: Oct 2007
Posts: 49
Default Re: Second Life: Centered Pivot Axis

Quote:
Originally Posted by lisa View Post
The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).

Thanks bunches, finally its alot better now..
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