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Old 6th May 2012, 06:45 PM   #6
jleslie
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Join Date: Feb 2012
Posts: 58
Default Re: AC3D Texture mapping

I keep hearing about UV mapping, and I've played with the texturing in AC3d maybe
someone can show me how to resolve the texturing issue I'm having. whatever
I'm doing in AC3D, its just not quite right, but I can't believe ac3d won't let me do it.


here's my issue

I'm trying to texture a sci-fi rocket that is made of 11 conic sections, forming a
tear-drop like body:



what you see here is 4 copies of the body, as I've tried to texture it using some rivet tile images I have. The problem is the warping as the texture overlay is
wrapped around the body.

I'm trying to get to a look like one of these:



or these now these 3d models were textured with something called uv mapping, but I don't even know what that is:


these two images, note how the windows/artwork divide evenly around the rocket, I get this unwanted stretching effect on the sides of my 3D model in AC3D.

when I try and use the texture coordinate editor, it is
very difficult to line up, and I get things all crooked as the mapping does around the sides. What am I doing wrong?

FWIW, all my sources are here:

http://jleslie48.com/rfkab_rocket114/


Its almost as if I need to take 4 pictures of the real object and carefully use the
texture coordinate editor to map the 4 views: front, right, back, and left (as I turn
CCW around my model) and get the texture coordinate editor (TCE) to align
just right. Alas, I dont have 4 view of the rocket I want to model.

Do I have to have a 4-view 2d version of my artwork?

In the directory

url]http://jleslie48.com/rfkab_rocket114/[/url]

http://jleslie48.com/rfkab_rocket114/rfkab10_riv.ac

is the latest source I have it uses two texture files, razz.jpg and riv_st.jpg

both texture files are up there as well.

Last edited by jleslie; 6th May 2012 at 07:03 PM.
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