Re: Details, painting, size and subdivision
Nice model.
Check normals. Set everything to single sided (press '1S'). If any surfaces vanish, select them and flip-normals. OR switch on display of normals in 3D view and check they all face outwards.
Totally black surfaces can be caused by a bad triangulation. Check there are not duplicate vertices or crossing edges. Change vertex order might also help. Triangulate the surface to make sure.
You'll probably need to commit subdivisions before you save the obj, if you want the smooth object to be output.
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